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Aseprite can't load (filepath) file ("lua)

getting this error when I attempt to install on windows:

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Which version of aseprite? Ive not see this error before.  Would you be able to post a screen shot?

Hello, I am a fool who can't write scripts,but you are a genius! I have been looking for a script to import psd files into aseprite, If I just import lines and colors from the normal layer of the PSD file (without any effect) into aseprite, will this be difficult to achieve? Honestly, I really hope you can help me (i will pay you).

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Hello there, thank you for reaching out and thank you for your kind words!  I would love to help on this but currently i don't think i could take this one on.

Ive look in to this a bit and it does seem there is an psd exporter script available, however it does not import psd to aseprite. 

When looking over the script and it looks really quite complicated and they seem to be creating a binary file from scratch. Basicly this process would need to go the other way looking at a binary file and taking it apart which might be doable but I'm not sure how long it would take to make sure it's working correctly.

Here is a link to the script I found that exports to psd though! Just for reference.

https://github.com/Tsukina-7mochi/aseprite-scripts/tree/0ccb70e8cbf8e42545c41b12...

This might be something that eventually gets added to aseprite though again it's really quite complicated to get it working correctly. Espcially if Adobe changes anything in their file format. Something to look at in the future for sure though!

Thank you for your reply! Ok, I see what you mean

Does this script not play well with indexed colours? it sometimes recolours my layers unless I set it to RGB. Otherwise a super handy tool. :)

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Ah yeah v1.1.4 has the color mode issue. I've already got the fix for this implemented for the next release though! :D 

More info on the bug tracker here:

https://github.com/CarbsCode/CarbsAsepriteExtensions/issues/7

And yeee thank you for your kind words! I'm glad you were able to find this :D

Awesome! Can't wait to try out some more of your stuff.

Absolutely! Thank you for your support! Feel free to reach out if you have any troubles at all ๐Ÿ˜€

thank you very much for a simple and very necessary tool))) the result can be seen on my page))) I made the parallax effect everywhere))))

I rate the tool - 1000/1000


Ayeeee! This looks awesome, your page has def got the scrolling as well ๐Ÿ˜† 


Thank you for your kind words, glad your enjoying the tool! ๐Ÿฅฐ

Hi! Recently I bought an autoscroll toolbar for Aseprite. It worked perfectly for months, but it stopped working today for some reason. Instead of creating animation frames, it renames other frames above and creates new files, which disappear in a second. I don't know what's wrong. I tried to restart it but it didn't work.  Can you help me, please?

Deleted 265 days ago

I just found out that 1.3.3 is where this is happening.

I'm guessing your on aseprite 1.3.3 that just updated a few days ago D:

It seems there is some major issues with transactions in 1.3.3, I've reached out directly to Aseprite this morning to see if there was an unnoted change.

TO FIX FOR NOW:

https://gyazo.com/3d09d01bd54afaa358e3c330e5d08d80

Simply revert to 1.3.2 like so and everything will work again!

Sorry about this! Sometimes things are out of my control and it's inside aseprite itself. I'll be digging deeper in to this if there is something I need to change for 1.3.3 but so far nothing on the docs says there was a change :(

Good Afternoon! This has been resolved and patch in the Aseprite v1.3.4 :D Latest Aseprite should restore this back to working again!

Wait wtf, this post is mentioning me, I stumbled on this by accident. lol

Omg you never downloaded this tool?!?!?! No way hahahaha Dude let me send you a key for goodness sake. You were looking for a this feature so I made it way back then ๐Ÿ˜†



Some time ago, I purchased this tool, which was delivered to me via email, but it does not appear in my library. Is there any way to solve this issue?

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Hmm looking in to this I do see the purchase, it looks like it was a gift? You might be able to add it to your library by clicking the link in the email ๐Ÿ˜€ Let me know if it doesn't work though I can send another key if needed as you should have access. ๐Ÿ˜€

In actuality, I am not sure how the system registered my purchase. I still have access to the download page from my email, but I am unable to link it to my library. If possible, I would like it to appear in my library for the sake of organization, as I have to constantly avoid deleting the aforementioned email. Additionally, I would like to express my gratitude for creating such useful tools.

 I have had the opportunity to acquire most, if not all, of the published materials and I am eagerly anticipating the release of the new ones.

Im not excatly sure how it works on the back end either but I sent you over a key which should allow you to claim the tool and add to your library ๐Ÿ˜€


Thank you so much for your kind words and gratitude! The tools take a lot of work to make so it's quite nice to see and hear they are being so useful!


I do have atleast a few tools in the works which I hope to release soon enough! So def be on the look out for those ๐Ÿ˜€


Appreciate all your support and hopefully this works for you!

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Is there a way to animate a layer that has animation?

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Up, down, left, and right work fine but Diagonal isn't working right. It duplicates in different areas which seems weird to me 

Uh oh! Any chance you might be able to send a gif or video so I can see what's going on?

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There seems to be a bug where animations going left or right don't match at the end of the loop. All other directions are working as intended. But the loop is wrong for left and right directions. 

Love the script tho!

Oh gees that's not good xD I wonder if I broke left and right when I fixed up down and diagonals D:

I will take a look at this today when I get home from work :)

Any chance you could send me an example?

The only thing I can think of, if I didn't break something recently, would be that the ratio between the canvas size and the # of frames might result in a funky math leaving an extra pixel shift or something at the end. Also might deleting the last frame fix this for you? Any extra information on size and what's inputted in to the toolbar will help debug ๐Ÿ˜€ and fix up more quickly!

As a triple check if you could let me know what version of the toolbar and aseprite you are using aswell that would help a ton too ๐Ÿ˜€

I'm super glad your finding it useful btw! It's honestly my favorite of the tools that I've made so far because you get instant smooth results and if you don't like it you can undo in one quick step and try again ๐Ÿ˜€

Thank you for reaching out too! With out it its much harder to find issues ๐Ÿ˜†

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Oh gees yup I see what is happening. I must have broke this in my last update. I will get this fixed up today!

I've figured out what the issue was.  It was so small but a real bugger to find lol ๐Ÿ˜†

In lua the "or" operator works a bit differently then I had though. With some of my math related to horizontal shifting and vertical shifting I had used it like so:

If direction = "Left" or "Right" then 

<Math stuffs here>

But it should have been:

If direction = "Left" or direction ="Right"  then

<Math stuffs here>

See how little a difference this is but because both Left Right and up down do shifting it was shifting extra causing the issue ๐Ÿ˜†


TLDR:

I will put this update out today and this will be working in all directions again ๐Ÿ˜€

Update 1.1.4 this will be fixed so be sure to grab it when its up ๐Ÿ˜€

This update is now out :)

Duude! Awesome! Really glad that you found the bug! 

Thanks! :D

Yee! Your welcome! Thank you for bringing it to my attention! ๐Ÿ˜€

Now you can make the nice smooth animations again ๐Ÿ˜†

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Awesome script! The only issue I see is that there is a tiny stutter when an animation fully loops. You have to really be watching closely to see this problem. Is there a duplicated last frame or something? Can this issue be fixed in an update? Then this script would really be perfect!

Sorry for the delay!

I think that I might have found this issue, was it happening only on up down or diagonals? Left and right was okay or was it also happening on left and right?

I just uploaded an update which fixed some stuttering issues hopefully this was the issue you had!

Let me know if it's still doing it after you update :D

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This tool is a life saver. The days of creating parallax animations manually is gone.

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Yeah! I'm glad you're finding it quite useful!

Would love to see what you create with it :)

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One more great script from you. Thank you very much. I tried this script in Asperite for Linux (on Debian GNU/Linux) and everything works fine. Links in the "Thank You" section are working too. They correctly open in the default browser after clicking a button "Allow Execute Access".

Awesome! Glad to hear everything is working as planned  :) I do wish I could test these things out but its good that you were able to try it out and make sure :D So thank you for confirming this! Its quite helpful especially for future development as I know it will be working :)

And you are quite welcome! Its pretty great that I'm able to make something quite useful for the community :)

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I tested the script on Debian. The most common and popular Linux distributive is Ubuntu. Ubuntu is based on Debian. So in most cases this should work without problems. Some distributives may have some specific dependencies but this is a rare case. Thanks again for the script. Parallax animations created by your script look amazing and fantastically easy to make. It can save hundreds of hours.

Heck yeah! Thanks again for testing that :) would def love to see your scrolling backgrounds!! Its really fun to play with haha

how do you use the bg scrolling effect inside of unity or game engines?

You could export the animation either as a gif or as a spritesheet if your wanting to use just this animation you've set up.

 However in a game engine you might be better off just importing each layer and writing some code to handle this.

Its a bit complicated but I know in Godot there is an option in the texture to have it repeat which could be used some how.  I'm sure unity also has an option as well  but I've not used unity yet.

Also, another idea  I've seen before is a technique where you take the image and tween it to the left lets say and then spawn a copy all the way to the right off screen and keep that going which also moves to the left. Essentially while the one is moving off screen another is moving in to its place creating a loop effect.

I know there are probably atleast a couple handfuls of ways to do this though! :)

ok. and say no to godot. used it for 6 months not going back. I am used to using lot of other softwares besides godot. It don't support those export or don't have a plugin for it. And no m not wasting my time to make plugin for it. On the other hand unity has all plugins and works out of box. No crashes either. I got tired of godot T_T. So say no to godot aka GOAT! :P

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Interesting I've actually had nothing but good experiences with Godot over the past couple years. Though I guess having experience in an engine is what you got to do to understand it more :) This is also why I don't poo poo unity because I haven't used it enough. I think they are both very great engines with tons of functionality. I agree sure Godot may be missing some stuff but thats the power of open source some one could make it happen :)

Out of curiosity what were you trying to import?  They have been adding alot of support lately :)

Either way I think once you find an engine its quite hard to swap to another. Atleast not as easily. Bit of a transition haha 

This is why I'm glad we have choices we can all use what we want and in the end its all about what we make with them :)

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Try making any 3rd party plugin for godot. An example would be making spriter animations work in godot or spine among many others.I have used 12 game engines so far. Keep coming back to unity. Unity is also annoying. Also 20x more resources for unity than any other engines combined. I am a fan of making my games finished or product released. So whatever tools makes it easier and have more solutions i tend to use it. Godot is awesome by itself and if u don't plan to use not many 3rd party software. Its mainly geared towards intermediate or expert programmer or hobbyists.

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To each their own I guess :) Again this is why its nice that we have options :) People have different needs and preferences.  No harm in that :)

Personally I would rather figure things out my self then use a bunch of plugins especially when making games only because it gives you the freedom to do literally anything and your not restricted by what the plugin has to offer :)

Sure you could toss together a game that is 90% some one else's plugin but whats the fun in that and its super hard to debug or expand on because the plugins doesn't do that one thing you needed haha

But again that's just me I totally get that plugin make it easier to get the idea rolling but feel like using too many and relying on them could stunt your abilities especially when the plug in maybe stops working or something D:

I've actually heard great things of unity but often oven also seen people struggle with it too. Same can be said for godot. Sometimes the node system isn't for everyone. Again personally I find it quite intuitive :)

Works perfectly! Super pumped to see what will come from this. Thank you for the clear, concise directions in the info section. Sent a tip for it. Thank you again!

Thank you very much Xuriah! You are quite welcome, I tried my best to try and polish everything as much as I could :D I'm also hoping to make a little video on it showing off some cool techniques too!

Here is the little scene I might use for the video :3
Mountain Scene Night via CarbsCode Twitter

Annnnddd here is the video XD Working fast here! :D


Thanks for sharing this wonderful addition aseprite!

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Absolutely! Hope you have a great time with it! :D Let me know if you have any troubles. Also would love to see what you create with it! :D Very fun tool to play with hahaha